publicações selecionadas
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artigo de revista
- Biosociological ethodiversity in the social system. Biosystems. 2021
- Digital Technologies for Innovative Mental Health Rehabilitation. Electronics. 2021
- Influence of gamification on khan academy in Brazilian high school. PUPIL: International Journal of Teaching, Education and Learning. 2018
- Atitudes do consumidor em relação às práticas do marketing em Portugal. BMC Health Services Research. 2014
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artigo de conferência
- Eye Importance in Facial Expression Recognition 2024
- Suitability of Dynamic Environments in Virtual Reality for Schizophrenia Therapies 2023
- Automatic Annotation of Heart Rate Sequences 2023
- Portuguese Twitter Dataset on COVID-19 2022
- Webfolio: secure digital portfolio for early childhood education 2022
- Use of Learning Management System (LMS): A Study in a Brazilian and Portuguese Universities 2021
- A investigação em educação no cruzamento de (todas as) fronteiras 2020
- Interactive Musical Setting with Deep Learning and Object Recognition 2020
- O impacto do COVID-19 em educação pré-escolar: Análise das estratégias desenvolvidas. 2020
- Tecnologia e infância: um estudo sobre as conceções dos educadores. V Encontro Internacional de Formação na Docência (INCTE): livro de atas. 2020
- Um jogo de gestão de caos para aprendizagem informal 2019
- Descodificar os “E”: Plataforma online de acesso aberto de aditivos alimentares 2018
- Advertising as a determinant of families and children¿s food choices 2018
- Assessing students’ participation under different group formation strategies 2018
- Estudo de caso da conceção e aplicação de um jogo educativo 2018
- GENDER DIFFERENCES IN HIGHER EDUCATION DEGREE CHOICE 2018
- Racionalismo e emoção (na educação): um binómio impossível ou desejável? 2018
- Sustentabilidade e currículo no ensino superior 2017
- Micro-atividades para a aprendizagem de programação 2016
- iOS application development to illustrate mathematical concepts and methods 2016
- City of dred – a tabletop RPG learning experience 2015
- The play personalities pursuant to the interpretants in peirce's sign theory 2015
- Gamification as a learning tool 2014
- Observational research social network: interaction and security 2014
- Novos públicos no Ensino Superior: perceções e expectativas dos docentes 2013
- Full-speed scalability of the pDomus platform for DHTs 2007
- Executable graphics for PBNM 2005
- Solving transactional control in current management frameworks 2004
- A mobile agent manager. Lecture Notes in Computer Science. 2003
- AgentAPI: an API for the development of managed agents 2003
- Controlo transaccional em sistemas de gestão de redes por políticas 2003
- Development of management entities for heterogeneous scenarios 2003
- A new mechanism for distributed managers persistence 2001
- Descrição e implementação de uma MIB para sistemas MASIF 2000
- On the use of mobility in distributed network management 2000
- The SNMP evolution: lost on simplicity or on functionality 2000
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livro
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capítulo de livro
- Assessing the 3D Position of a Car with a Single 2D Camera Using Siamese Networks 2024
- Digital Twin for Regional Water Consumption Simulation and Forecasting 2024
- A Review of Dynamic Difficulty Adjustment Methods for Serious Games. Communications in Computer and Information Science. 2022
- Multi VLAN Visualization in Network Management. Communications in Computer and Information Science. 2022
- Reinforcement Learning in Tower Defense 2022
- The Ethical Assumptions in Higher Education 2020
- GAMIFICAÇÃO: UMA EXPERIÊNCIA PEDAGÓGICA NO ENSINO SUPERIOR 2019
- Projeto de um ambiente virtual de aprendizagem para o ensino à distância 2017
- First contact with the word of work: the competence built in the teaching practices 2015
- An SNMP Filesystem in Userspace 2013
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teses
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relatório