TimeCraX: time-travelling to learn history
Conference Paper
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abstract
The work described in this paper, focus on the
conceptual development of an educational game for
History learning. One of the challenges for this task is
to avoid a logical sequentialization of historical events,
giving the player an opportunity to contact with a reality
in construction. Another challenge is that the game
should have a cooperative mechanics. According to this
model, players are on the same side and win, or lose,
together [Vasel and Phillies 2012]. To cope with these
challenges, we choose to ignore one of the basic rules of
game design [Adams 2014], taking the role of a hero to
the player and giving him the role to assist the other
players. An analogy can be made with an astronaut,
supported by a team on earth with different functions
and personalities. According to the cooperation
proposal, players should work together to repair a time
machine allowing a safe return to the present, collecting
materials and information necessary to keep it working
and preventing breaking the spacial-temporal
continuum. We seek player engagement, allowing them
to make decisions, feel tension and assume risks, and, at
the same time, exchange information between them,
associated to the game narrative. We hope that this
approach builds a collaborative learning context,
responsibility for the decisions and collaborative
teamwork to achieve a common goal: to win.