Suitability of Dynamic Environments in Virtual Reality for Schizophrenia Therapies
Conference Paper
Overview
Research
Identity
Additional Document Info
View All
Overview
abstract
Serious Games (SG) have a significant positive
impact on a wide range of purposes. Serious virtual games focused
on the rehabilitation of schizophrenia are able to bring
improvements to patients who require constant and individualized
rehabilitation. Schizophrenia is a mental illness that has no cure
and requires intensive rehabilitation for symptoms relief. Virtual
Reality (VR) has gained acceptance in the medical field for a
variety of rehabilitation by virtue of its immersiveness and
versatility. Virtual environments can assist this process, seeking to
contemplate important topics for their daily lives, facilitating the
understanding of their situation and difficulties. To achieve more
effective results, a virtual scenario must be dynamic and suitable
to each patient. Nonplayable Character (NPC), which in this work
can be human-like or pet-like representations, tasks, varied and
objective interactions, and the ambiance all play an important role
in determining the expected result. The work described in this
paper approaches previously mentioned topics by investigating
the contribution of previous works in this context for approaching
multiple elements that control the dynamic environment, bringing
new modalities and research for the development of a SG for VR
focused on the rehabilitation of schizophrenia by facilitating
schizophrenics’ daily lives.
This work is funded by the European Regional Development
Fund (ERDF) through the Regional Operational Program North
2020, within the scope of Project GreenHealth - Digital
strategies in biological assets to improve well-being and
promote Green health, Norte-01-0145-FEDER-000042.