Implementation and Playtesting for a World Adventure Game’s Procedural Content Generation System Chapter Conference Paper uri icon


  • This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.

publication date

  • 2023