selected publications
-
academic article
- A multisensory virtual experience model for thematic tourism: A Port wine tourism application proposal. Journal of Destination Marketing Management. 1-1. 2017
-
chapter
-
conference paper
- Evaluation of animation and lip-sync of avatars, and user interaction in immersive virtual reality learning environments. 1-7. 2021
- Immersive virtual environments of simulation for exposure therapy: Impact of multi-sensory stimulation in the sense of presence in an acrophobic context. 1-6. 2016
- Web tasks classification based on the dominant visual mechanism identification 2013
- ERAS - An Ontology-Based Tool for Expeditious Reconstruction of Virtual Cultural Heritage Sites 2012
- MOW: Augmented Reality Game to Learn Words in Different Languages. Case Study: Learning English Words of Animals in Elementary School 2012
- Contextualized ubiquity: a new opportunity for rendering business information and services. 573-581. 2009
-
journal article
- Assessing presence in virtual environments: adaptation of the psychometric properties of the presence questionnaire to the portuguese populations. Behaviour & Information Technology. 2020
- Collaborative immersive authoring tool for real-time creation of multisensory VR experiences (vol 78, pg 19473, 2020). Multimedia Tools and Applications. 14315-14316. 2020
- Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language. International Journal of Human Computer Studies. 2019
- Collaborative immersive authoring tool for real-time creation of multisensory VR experiences. Multimedia Tools and Applications. 19473-19493. 2019
- Contextualized Ubiquity: A new opportunity for rendering business information and services. JTAER. 55-64. 2010