Graphical simulator of mathematical algorithms (GraSMA)
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Our goal is to develop an interactive software GraSMA that illustrates the execution of mathematical algorithms
in the context of numerical methods. We want to create a working tool for teachers and learning tool for students. To achieve
it we only use free software (as it is the Open Source software). The strategy followed was to extend the original algorithm
code, implemented in Octave, with inspector instructions, recording in a XML (eXtensible Markup Language) file everything
that happened during the execution. Subsequently, the XML file is parsed by a Java application that graphically represents
the mathematic objects and their behaviour during execution. In this paper, we report the procedures followed, the
difficulties encountered and the first results we achieved.