Video Games and Cultural Heritage: a Bibliometric Analysis of Scientific Production in The Scopus Database Conference Paper uri icon

abstract

  • The purpose of this article is to present a quantitative study in order to identify the themes developed in the area of videogames and cultural heritage in the period from 2010 to the beginning of 2021. Using the Scopus database, two surveys were carried out on the relationship between videogames and cultural heritage, which resulted in a selection of 993 publications and another of 93 publications. Then all data was classified according to the type of co-occurrence analysis based on the keywords, co-authorship and visual maps were created using the VOSViewer software. Conclusions: videogames and cultural heritage literature has grown continuously in the last ten years. Virtual reality, serious games and human-computer interaction are the most common areas and together with themes such as augmented reality and gamification will be the trends to be explored in the future. This review certainly can provide a reference point for further research relating to video games and cultural heritage.

publication date

  • May 2021