A Novel Procedural Content Generation Algorithm for Tower Defense Games Artigo de Conferência uri icon

resumo

  • The purpose of this article is to present a procedural content gen- eration algorithm for tower defense games. The algorithm was developed for an isometric tower-defense game with roguelite ele- ments. This algorithm can generate content that improves replaya- bility by generating surprising new levels according to the expected gameplay in this game genre. Each time that the player starts a new game he is faced with new generated road maps, enemies, and spawn points. Finally, we made a playtest session to evaluate several aspects of the algorithm and of the game, such as the levels and enemies’ generation, gameplay, performance, and others.

autores

  • Barbedo, I.
  • Bárbara Costa Vilas Boas Barroso
  • Joao Paulo P. SOUSA
  • Dias, Diogo Miguel P.L.
  • Barbara C.V.B. BARROSO

data de publicação

  • janeiro 2022