selected publications academic article Elements of Gamification in Virtual Learning Environments. Teaching and Learning in a Digital World. 716:86-96. 2018 chapter Correction to: The Impact of a Gamified E-Learning Environment in Students Attitude: A Case Study 2021 The Impact of a Gamified E-Learning Environment in Students Attitude: A Case Study. 400-410. 2021 conference paper Céos: a collaborative web-based application for improving teaching-learning strategies. 107-114. 2018 Elements of gamification in virtual learning environments: a systematic review. 86-96. 2018